- SPIN is a short that has won 35 film festival awards worldwide. Usually I don’t care much about awards, but SPIN is actually quite good, so it probably deserved at least some of those awards.
- SlingStar is a fun game where you the objective is to destroy waves of enemies by moving around an eye which in turns moves around a couple of projectiles. The gameplay mechanics is quite interesting and the enemies are very varied, and it’s still a work in progress so it’s only bound to get better.
- fotowoosh.com is an interesting webapp which turns an image into a 3D model. Some of the models generated are very impressive, but others look a bit weird. It’s still a very interesting project though.
- Ten lessons are 10 lessons that Gian-Carlo Rota thinks an MIT education provides. Many of them apply to a science education in general though. I particularly liked number 10 since it pretty much explains how I ended up studying Mathematics.
- Amazing Advertisements is a collection of very cool ads. I have posted some of them before, but there are some new ones I hadn’t seen before in this collection.
Monthly Archives: April 2007
Galves Adventure Walkthrough
Lots of people are reaching my site searching for a Galves Adventure walkthrough, so I decided to once again please the masses. I broke it down in steps so that you can view the walkthrough step by step without accidently reading more than you want.
- ShowClick the barrel, then click on the elephant, and before the barrel comes down, click on the baby. He will crawl underneath the barrel.
- ShowClick on the baby again and watch how the spider puts him in its web.
- ShowClick on the mole to make him drop the rock with the foot to the second level and open a tunnel to the other side.
- ShowClick on the first and third doors in the second level to open them.
- ShowClick on the elephant so that he picks up the barrel. Wait for it to come down again, and click on the elephant again. This time the barrel will break the ground below.
- ShowThis step is a bit tricky. Click on the grey box that was just revealed after the barrel broke. A cloud wil form and it will start going around the screen. Notice that there are two other grey boxes that will make clouds, one of them is close right next to the mole, and the other one is behind the right branch of the tree where the spider-web is (you won’t be able to see this one unless you click on the bear so that he moves the branch to reveal it). The objective is to click on this grey boxes at the right time, so that all of the three clouds merge into one. When the cloud is on top of the round stone in the center-top of the screen, click on the grey box nearby. And when the cloud is on top of the word ‘The’, click on the grey box behind the branch. You should end up with a grey cloud.
- ShowWhen the cloud is on top of the lion click on it and the lion’s life will drop to 35.
- ShowWhen the cloud is on top of the cork (the one right next to the sun) click on the cloud again. This will fill the level with plants.
- ShowClick on the bear so that he grabs an apple from the right tree, sending the baby flying over to the left side.
- ShowClick on the remaining apple on the right tree so that the spider will grab it.
- ShowClick on the bear again. He will get the apple from the left tree and send the apple in the spider’s web to the right side.
- ShowClick on the crab three times. First it will get out of its hole, then it will climb the vine, and finally it will cut the web that the baby is wrapped around. The baby will go through the door to the other side and grab the apple.
- ShowClick on the baby so that he raises the apple and then click on the monkey above. The monkey will grab the baby and then throw him to the upper level.
- ShowClick on the baby, he will try to open the chest but he will fail. However his pacifier will start glowing, click on the pacifier and the baby will open the chest. Congratulations, you just got the golden diaper.
- ShowClick on the mole again, and then click on the baby. The baby will start walking through the tunnel to the other side. When the baby is on top of the mole, quickly click on the mole. The mole will bring the baby to the top level where he will grab the stone with the hand on it.
- ShowClick on the mole to make him go back down and then click on the baby so that he goes down the hole again. This time he will go to the other side to get on top of the elephant.
- ShowClick on the elephant and he’ll throw water to create a rainbow. Quickly click on the baby so that he crawls through the rainbow.
- ShowNow you need to click on the three icons below the red rock in the right order. If you mess up, just click on the red rock and it will reset. The correct order is in the next step.
- ShowThe correct order is: hand, lips, foot.
- ShowClick on the dragon. He will start flying and will eventually get below the baby. While it’s there click on the baby so that he rides the dragon.
- ShowA fairy will appear and you have to choose between a yellow stone and a purple stone. Chose the yellow one.
- That’s all!
Links for Apr 9th – Apr 13th
- MathsNet Interactive Geometry is a very nice puzzle game where you have to place certain number of cubes in 3D space so that the figure will look certain way from the front, right and top. Some of them are very easy, but other are somewhat challenging.
- Galves Adventure is a new game by On from Eyezmaze. It’s very well done and fun to play for a while, until it gets very frustrating because you have to repeat the same stuff several times to reach certain point in the game. It’s still a great game though, and reaching the end is very rewarding. I wrote a walkthrough in case you get stuck, you can find it here
- How to Write a Spelling Corrector is a very interesting article where Peter Norvig explains how to write an efficient spelling corrector. It’s a great read and coming from Norvig it probably shares some insight on the inner workings of Google’s spelling corrector.
- Glass-wing Buterflies is a set of pictures of “glass-wing butterflies” which are basically butterflies with transparent wings. Really amazing pictures.
- Pearls Before Breakfast is an article by Gene Weingarten about a social experiment which consisted on getting Joshua Bell (one of the best violinists in the world) to play outside of a Metro station to see how much money he could make and how people would react. The results are pretty much as expected, pretty much no one payed attention to him. However the article is very well written and shares some interesting points. After reading it you can’t help but ask yourself, “Would I have stopped?”. Personally, I don’t know, I’d like to think that I would have, but in reality I’m not sure…
- Jelly Jumper is a fun little game where you control a Jelly man who’s objective is to jump around a keyboard. It’s very well done and quite fun.
Where should gaming go from now?
I just finished reading an article by “Reverend Anthony” called Fun isn’t enough: why video games have to move beyond simple escapism and I decided to post my comments about it.
Generally speaking I agree with most things said in the article, games are a very powerful medium and very few people are taking advantage of that. To put it simply, interactivity takes conveying emotions to the next level. Even though you may have no real control over what happens in a game, interactivity makes you feel like you do, which in turn makes creates a feeling of responsible for your character’s actions. If I had to pick the most important moment in my gaming experience, [technically, this is a Final Fantasy VII spoiler, but I’m not even going to hide it just because by now everyone probably knows this already] I would pick the moment when Aeris dies in Final Fantasy VII. I was quite young when I played Final Fantasy VII and I hadn’t played many serious games before that, but the when Aeris died I realized how powerful games could be.
Anyway, going back to the article, there are a couple of things I don’t agree with. Firstly, while I do agree that there needs to be a greater focus on serious games, I also think that the games that are “just fun” are also a very important part of gaming. Games like Guitar Hero or Dance, Dance Revolution are proof of this. These games are certainly not very deep, but they’re still great games. And what makes them great is precisely that they are simple games which are just incredibly fun to play. I think these type of games are a completely valid form of art and should continue to be developed. The other point I don’t agree with is that games should become “morally challenging tragedies” (maybe I’m exaggerating a little, but you get what I mean 😛 ). I agree with the fact that there should be more games that explore the world’s shades of grey, but the focus should not only be in the darker shades of grey, the lighter shades also have a lot to offer and therefore they should also play an important role. Instead, I think that the focus of the gaming industry in the near future should be to interact with the player in more meaningful ways.
Two examples of what I mean by this are Shadow of the Colossus and Eternal Darkness.. Shadow of the Colossus puts the player in a situation where he regrets some of his actions. And even though the player is aware that he has no choice but to kill the Colossus if he wants to keep playing the game, he still feels guilty after killing a Colossus which did nothing that might justify its killing. In the case of Eternal Darkness, the interaction with the player is made deeper with the use of sanity effects. What you do in the game doesn’t only affect your character, it also affects you. Some of the sanity effects can be quite hard on the player, for example Show Spoiler when you try to save your game and you get an error saying that the file has been corrupted and your progress has been lost, you'll probably believe for a few seconds until you realize the game is just playing tricks on you.
Games could certainly benefit from more complex story-lines, but I think it is much more important to first work on the way the interaction with the player works. After all, to get a feel of what more complex story-lines are about, game designers can always turn to other forms of art such as books or movies, but player interaction is pretty much unique to gaming.
Links for Apr 5th
- Those who want to see must close their eyes is a thesis about how to enrich visual media by telling people when to close their eyes. It also suggests some eye-gestures that could be used to control an interface which are certainly cool, but don’t seem to be very practical.
- The Divorce is a funny April Fools parody of The Marriage.
- Interview: Rod Humble is an interview with Rod Humble by Arthouse Games. Rod talks about his thoughts on how The Marriage was received and his future projects related to seeing games as art. If you liked The Marriage, this is going to be an interesting read.
- If We Taught English the Way We Teach Mathematics… is a great article about how Math is taught today. It makes an analogy with English teaching to show why the way we currently teach Math is quite simply stupid. One of the reasons why I ended up studying Math is because I had some great Math teachers in high school and I knew exactly what Math was about. This is also related to my constant complaint about people thinking that Math is Accountancy.
- Pacman Mii is a YouTube video that shows how to create a Pacman Mii. It’s very creative, especially the beard.
- Roy Block is another one of those experimental gameplay projects. This one consists of a platforming game with real platforms. There’s a video which shows the game in action and it seems to be quite an interesting concept.
Meta-gaming
For some odd reason, last week turned out to be quite a “meta-gaming” week. And by that, I mean that last week I came across several games about games. Since it was such an odd coincidence, I though these links deserved a special post.
The first meta-game I’d like to talk about is The Marriage. The Marriage is a downloadable Windows game (sadly there’s no Mac version) created by Rod Humble (executive producer of The Sims) that was first shown on one of the Experimental Gameplay sessions at GDC 2007. To put it simply The Marriage is intended to be art. For some time now, there’s been a big debate going on about whether videogames should be considered art or not. What Rod Humble aimed to do with The Marriage is to prove that an piece of art can be created by interactivity alone, that is, by establishing a set of rules that govern the player-game interaction. Most people agree that movies are an art form (or at least some of them are) and interactivity is pretty much the only thing that separates movies from videogames. So by showing that interactivity can be an art form by itself we are one step closer to convincing the world that videogames are art. The main goal of The Marriage is to establish an emotional link with the player while the player attempts to figure out the rules of the game. I won’t say anything else about the game since doing so would probably spoil the experience for those of you who have not played it yet. In any case, there’s a very good explanation of the game’s rules and intended meaning on Rod Humble’s website, so be sure to read all about it after you play the game.
The other meta-game is actually a four game series called “Understanding Games”. Part 1 is my favorite of all four and deals with the most basic aspects of what a game is and why we play them. Part 2 goes deeper into what exactly is it that a game needs to be fun and not bore the player. Part 3 is the hardest of them all (yet, it’s still pretty easy) and talks about how players approach a game. Finally, part 4 talks about the characters inside a game and how the player looks at them. Overall “Understanding Games” is an interesting approach at explaining games. People who don’t know much about games will find these games quite revealing, and people who are game junkies already will probably have a better understanding of exactly why they spend most of their time playing games.
Finally, I would like to post a couple of links that people who enjoyed these games should like. I think I have blogged about both of them before, but it won’t hurt to do it again. The first one is a book called Theory of Fun which tries to explain what makes something fun. The second one is also a book, this one called GAM3R 7H30RY which talks about what goes on inside the mind of a gamer. Both are very good books and anyone who has any interest in games will probably have a good time reading them.
Links for Apr 2nd
- Alanis Morissette – “My Humps” is a music video for a version of “My Humps” by Alanis Morissette. I’m not a big fan of music video, but after watching the video of the original version of “My Humps” by the Black Eyed Peas I found Alanis Morissette’s parody brilliant.
- How to make Videoramas is a tutorial on how to make “videoramas”. I didn’t find the tutorial particularly interesting, but I’ve never heard of videoramas before and the sample videorama in the website is quite cool. Hopefully we’ll be seeing a lot more of these in the future.
- Personal Trailer Business Card is a picture of the business card of a personal trainer from Toronto. It’s by far the most clever business card I’ve seen. Although it doesn’t seem to be very practical.
- Kigdom Hearts II Final Mix Secred Ending is, as its name suggests a secret ending that can be found in the Japanese-only Kingdom Hearts II Final MIx game. The version I liked is subtitled and has decent quality unlike most other version. After watching this video I’m quite hyped for the next Kingdom Hearts game.
- WiigoBot is a robot made using LEGO that is designed to bowl the perfect game in Wii Sports Bowling. There’s a video where you can see how it works.